A very silly little Hypnagogia-like. Circa 10 minutes of play time.  I made this microgame just to give myself practice modeling, texturing, coding, etc.

 The melodrama behind it's creation is almost more interesting than the game itself. Made in six days, about three modeling and texturing and about three (including the corrupted first version of the project) about another 3 days. Due to technical problems and real life headaches, those six days were over the course of FOUR MONTHS. 

--Edit: So the WebGL version works, now, unfortunately I didn't properly set up the executable with a way to close it. Sorry!

--Edit 2: Downloadable now is windowed so you can X out of it.

Controls:

-WASD to move

-E to interact 

Models made by me back in July.

Textures either made by me or sourced from Google images.

Coding is mine, got a lot of opportunity to rewrite it after the project file of the first version corrupted. 

Sounds courtesy of Gamemaster Audio ProSound or myself, again, just doing my own foley with my cheap microphone.

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Just Past Midnight_win.zip 34 MB

Comments

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Doesn't work in Firefox fyi.

The mouse is still shown on the screen in the web version, would be nice if it was hidden. Not sure if you can do that with Unity web exports.

Would be nice to be able to lower mouse sensitivity, it feels crazy fast to me.

I picked up a bin and it started rotating like crazy!

The footstep sound is a little odd.

It took me two tries to get the laundry in. The first time the door just open and then shut.

Rather than waiting and hitting e to advance the dialogue (with the box coming up each time) it would be nice if the dialogue box stayed open and I just hit a button to advance thru all the dialogue or something.

Is there anything to do when I return to the real world?

Overall I love this! Short sweet games are the best and the art style is nice. Now I wonder why someone would put herbs in a brownie... :)

Game doesn't seem complete-able, there is nothing to do and I have no clothes to wash.

I didn't feel like making an inventory system so it's supposed to just be as easy as clicking on the inside of the washer to place them

OH wow I got it to work. That seemed like less of a "readability" issue and more of a straight up glitch. If I get up close and click repeatedly on the washer it opens and closes the door. If I open it, step back and click in a specific place then it actually loads the laundry.

This is super useful feedback dude. I really don't know what my design looks like for other people. I wish I could get videos with commentary on these so I can see what I'm doing wrong with readability or level design.